![]() Counters are reactions to an opponents attacks. Boosts augment a user's abilities, usually an attack, in some manner. Each encounter the adept has all the maneuvers that they prepared that day ready for use(though they can change which ones they have prepared any time they have 5 minutes to focus), once expended it's used up for that encounter until they take an action to recover their maneuvers. Unlike spells they aren't used up over the course of a day. Instead they are called Maneuvers, like spells they're one-shot effects that require an action to initiate. A master of the Ways can perform martial feats that are superhuman, or supernatural, but they aren't spells. The Way isn't magical, at least not really. The book opens up with some fluff that sets up how Martial Adepts are different from Fighters or Paladins, including a rather hilarious bit of tripping over their own feet trying to explain that having a bunch of Bonus Feats is an "Array of special maneuvers and attacks". But grognards completely lost their minds and derided the book as the " Book of Weeaboo Fightin Magic".īut fuck those guys, this book is awesome and I'm here to tell you why. If that sounds similar to Vancian magic, well, it is. Most importantly Bo9S is good, rather than introduce a bunch of feats or prestige classes to plaster a functioning but restrictive build over the fighter or barbarian, it introduced three brand new classes that have special abilities that fit into 9 tiers of increasing power. The Book of Nine Swords is from late in 3.5's life cycle, around the same time as Tome of Magic ( which I reviewed previously) and Magic of Incarnum (which is a pile of fiddly min-maxing bad ideas and I might get around to it at some point). The Book of Weeaboo Fightin Magic posted by Kurieg Original SA post Tome of Battle: The Book of Nine Swords
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